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<channel>
	<title>Carlo Alducente&#039;s Blog</title>
	<atom:link href="http://labs.alducente.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://labs.alducente.com</link>
	<description></description>
	<lastBuildDate>Thu, 12 Nov 2009 01:04:57 +0000</lastBuildDate>
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			<item>
		<title>AS3 Edge Detection Demo</title>
		<link>http://labs.alducente.com/2009/11/11/as3-edge-detection-demo/</link>
		<comments>http://labs.alducente.com/2009/11/11/as3-edge-detection-demo/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 01:04:57 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[DIFFERENCE]]></category>
		<category><![CDATA[edge detection]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[Webcam]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=178</guid>
		<description><![CDATA[So after posting about a technique to detect edges in AS3, I decided to take a little bit of time today to actually play with it. Check out the vid:

The demo used BitmapData along with the &#8220;difference&#8221; blendmode to extract the edges from the webcam feed. Using BitmapData&#8217;s hitTest method, I was able to check [...]]]></description>
			<content:encoded><![CDATA[<p>So after posting about a <a href="http://labs.alducente.com/2009/10/16/blendmode-difference-and-why-its-awesome/">technique to detect edges</a> in AS3, I decided to take a little bit of time today to actually play with it. Check out the vid:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YD7soPmI_wQ&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/YD7soPmI_wQ&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>The demo used BitmapData along with the &#8220;difference&#8221; blendmode to extract the edges from the webcam feed. Using BitmapData&#8217;s hitTest method, I was able to check whether my sprite is hitting an edge. This was a pretty quick and simple demo (1hr and 147 lines of code! Woot!), so that I could actually see this thing in action. &#8220;Line Rider&#8221; anyone?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash Shape Detection</title>
		<link>http://labs.alducente.com/2009/11/10/flash-shape-detection/</link>
		<comments>http://labs.alducente.com/2009/11/10/flash-shape-detection/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 02:08:41 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[shape detection]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=166</guid>
		<description><![CDATA[I&#8217;ve playing with a lot of motion/gesture detection in flash lately, and this week I got into some shape detection based on user input. In this demo, I used the &#8220;difference&#8221; blend mode to compare the user&#8217;s drawing with a bunch of vector shapes that I&#8217;ve baked in to the swf file.
Press down, drag, and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve playing with a lot of motion/gesture detection in flash lately, and this week I got into some shape detection based on user input. In this demo, I used the <a href="http://labs.alducente.com/2009/10/16/blendmode-difference-and-why-its-awesome/" target="_self">&#8220;difference&#8221; blend mode</a> to compare the user&#8217;s drawing with a bunch of vector shapes that I&#8217;ve baked in to the swf file.</p>
<p>Press down, drag, and release when your doodle is done. Try to draw the 4 shapes and test out its accuracy.</p>
<p>
<object width="400" height="350">
<param name="movie" value="http://labs.alducente.com/wp-content/uploads/2009/11/shapes.swf"></param>
<param name="quality" value="high"></param>
<param name="wmode" value="window"></param>
<param name="menu" value="false"></param>
<param name="bgcolor" value="#FFFFFF"></param>
<embed type="application/x-shockwave-flash" width="400" height="350" src="http://labs.alducente.com/wp-content/uploads/2009/11/shapes.swf" quality="high" bgcolor="#FFFFFF" wmode="window" menu="false" ></embed>
</object>
</p>
<p>When you release the mouse, the shape it detects should light up, if it doesn&#8217;t recognize it then none of the 4 shapes should light up. What I like about this method is that you don&#8217;t need to &#8220;close&#8221; the shapes you draw. You can draw a spiral and it should detect that it&#8217;s a circle.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>BlendMode.DIFFERENCE and why it&#8217;s awesome.</title>
		<link>http://labs.alducente.com/2009/10/16/blendmode-difference-and-why-its-awesome/</link>
		<comments>http://labs.alducente.com/2009/10/16/blendmode-difference-and-why-its-awesome/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 15:01:48 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[BlendMode]]></category>
		<category><![CDATA[DIFFERENCE]]></category>
		<category><![CDATA[edge detection]]></category>
		<category><![CDATA[Webcam]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=135</guid>
		<description><![CDATA[Straight from the CS3 Help section:
Compares the constituent colors of the display object with the colors of its background, and subtracts the darker of the values of the two constituent colors from the lighter value. This setting is commonly used for more vibrant colors.
For example, if the display object has a pixel with an RGB [...]]]></description>
			<content:encoded><![CDATA[<p><em>Straight from the CS3 Help section:</em></p>
<blockquote><p>Compares the constituent colors of the display object with the colors of its background, and subtracts the darker of the values of the two constituent colors from the lighter value. This setting is commonly used for more vibrant colors.</p>
<p>For example, if the display object has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0&#215;222C33 (because 0xFF &#8211; 0xDD = 0&#215;22, 0xF8 &#8211; 0xCC = 0&#215;2C, and 0&#215;33 &#8211; 0&#215;00 = 0&#215;33).</p></blockquote>
<p>So as an example, let&#8217;s say I have two Sprites, sprite &#8220;A&#8221; &amp; sprite &#8220;B&#8221;:</p>
<p><a href="http://labs.alducente.com/wp-content/uploads/2009/10/difference_a_b.jpg"><img class="aligncenter size-full wp-image-137" title="difference_a_b" src="http://labs.alducente.com/wp-content/uploads/2009/10/difference_a_b.jpg" alt="difference_a_b" width="244" height="120" /></a></p>
<p>If I was to set sprite B&#8217;s blendMode property to BlendMode.DIFFERENCE and place it on top of sprite A, I would end up with something like this:</p>
<p><a href="http://labs.alducente.com/wp-content/uploads/2009/10/difference_result.jpg"><img class="aligncenter size-full wp-image-145" title="difference_result" src="http://labs.alducente.com/wp-content/uploads/2009/10/difference_result.jpg" alt="difference_result" width="100" height="98" /></a></p>
<p><strong>So why is this useful?</strong></p>
<p>Other than for creating cool visuals, we can use this feature to detect edges within any display object. So let&#8217;s pretend I used a second instance of sprite A in place of sprite B and went through the same steps, I would pretty much end up with a black box since there is no difference in pixels between the two sprites. But if I was to move that second instance of sprite A 1 pixel down and 1 pixel right, I would end up with something like this:</p>
<p><a href="http://labs.alducente.com/wp-content/uploads/2009/10/difference_a.jpg"><img class="aligncenter size-full wp-image-150" title="difference_a" src="http://labs.alducente.com/wp-content/uploads/2009/10/difference_a.jpg" alt="difference_a" width="97" height="95" /></a></p>
<p>Notice how only the edges of our star symbol is visible, making everything else (close to) black. Because of the gradient background we used in our sprites, there is a difference between the pixel values in the black areas when we moved our second sprite to be slightly unaligned with the first. The difference isn&#8217;t visible, but it is there. To solve this problem we can use <strong>BitmapData</strong> to &#8220;flatten&#8221; these two sprites and using the <strong>threshold() </strong>method, we can turn any pixels that have a value close to black into any color we choose, including pure black (0&#215;000000).</p>
<p><strong>Okay&#8230;now what?</strong></p>
<p>Since blendMode is a property of DisplayObject, we can use it with any objects that inherit from it, including Video:</p>
<p>
<object width="320" height="240">
<param name="movie" value="http://labs.alducente.com/wp-content/uploads/2009/10/blendmode_difference.swf"></param>
<param name="quality" value="high"></param>
<param name="wmode" value="window"></param>
<param name="menu" value="false"></param>
<param name="bgcolor" value="#FFFFFF"></param>
<embed type="application/x-shockwave-flash" width="320" height="240" src="http://labs.alducente.com/wp-content/uploads/2009/10/blendmode_difference.swf" quality="high" bgcolor="#FFFFFF" wmode="window" menu="false" ></embed>
</object>
</p>
<p>This example uses 2 video objects in place of the 2 sprites we used in the earlier examples, we could probably increase performance by taking &#8220;snapshots&#8221; of the video and doing the same steps using 2 bitmaps instead of 2 Video instances, but I decided to keep it simple.</p>
<p>Using this info, we can then interact with edges extracted from the webcam to do some real-time edge detection, a cool webcam game perhaps? <a href="http://www.gskinner.com/blog/archives/2005/08/flash_8_webcam.html" onclick="urchinTracker('/outgoing/www.gskinner.com/blog/archives/2005/08/flash_8_webcam.html?referer=');">Or catching some snowflakes</a>*? but I&#8217;ll save that for another post.</p>
<p>Over &amp; out.</p>
<p>*Grant&#8217;s example was created in Flash 8(as2), which might have used a method similar to what I mentioned here, but I&#8217;m not completely sure.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Globequest</title>
		<link>http://labs.alducente.com/2009/10/12/globequest/</link>
		<comments>http://labs.alducente.com/2009/10/12/globequest/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 21:24:50 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[A World Of Wonders]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Globequest]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=110</guid>
		<description><![CDATA[A World of Wonders has just launched Globequest, a game that lets you &#8220;travel&#8221; around the world to learn about different cultures and places. Learn more about the television series on their website.

While developing the game was loads of fun, there were a couple challenges that we had to overcome in order to get this [...]]]></description>
			<content:encoded><![CDATA[<p>A World of Wonders has just launched <strong><a href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');">Globequest</a></strong>, a game that lets you &#8220;travel&#8221; around the world to learn about different cultures and places. Learn more about the television series on <a href="http://www.aworldofwonders.tv/" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/?referer=');">their website</a>.</p>
<p style="text-align: center;"><a href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');"><img class="aligncenter size-full wp-image-115" title="Globequest Title Screen" src="http://labs.alducente.com/wp-content/uploads/2009/10/Untitled-11.jpg" alt="Globequest Title Screen" width="400" height="300" /></a></p>
<p>While developing the game was loads of fun, there were a couple challenges that we had to overcome in order to get this game off the ground&#8230;(OH SNAP! See what I did there? off the ground? traveling? airplane? no?&#8230;okay)</p>
<p>After being presented with the idea, the first thing that came to mind was how to manage the HUGE map the player had to travel around in. I&#8217;m talkin&#8217; loading and moving a 6400&#215;1600 bitmap without sacrificing image quality or performance.</p>
<p>Many tests later, we decided that the best way to solve the filesize issue was to seperate the map into 800&#215;600 tiles, keeping low resolution tiles embedded in the swf file so the player can start the game as soon as possible. While the player travels, the high resolution tiles are being loaded in the background, replacing the low res images one by one as they finish loading. Not only does this reduce the total filesize of the main swf, but it also lets the player continue without having to wait for the giant map to load.</p>
<p style="text-align: center;"><a style="text-decoration: none;" href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');"><img class="aligncenter size-full wp-image-118" title="Globequest Big Map" src="http://labs.alducente.com/wp-content/uploads/2009/10/Untitled-2.jpg" alt="Globequest Big Map" width="400" height="300" /></a></p>
<p>As for performance, most of us know that moving something as big as 6400&#215;1600 around on screen can be choppy. To improve the animation, I used the display object&#8217;s scrollRect property. For those who aren&#8217;t familiar with this handy feature, it basically acts like a mask, displaying only a section of a display object on screen but with way better performance than a mask. <a href=" http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObject.html#scrollRect" target="_blank">Read more about it in the docs here</a>.</p>
<p><strong>So that takes care of the map, but what about the mini games?</strong></p>
<p style="text-align: center;"><a href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');"><img class="aligncenter size-full wp-image-121" title="Globequest Puzzle" src="http://labs.alducente.com/wp-content/uploads/2009/10/Untitled-3.jpg" alt="Globequest Puzzle" width="400" height="300" /></a></p>
<p>In order to keep the games organized, each one is a separate swf file that gets loaded. This let&#8217;s me encapsulate each mini game, keeping its functionality hidden from the rest of the game. A manager had to be created in order to keep track of all the different games and is in charge of displaying a game when needed, communicating the user&#8217;s performance to the main swf, and cleaning up after a game so the game engine can be reused.</p>
<p><strong>Videos&#8230;so many videos&#8230;</strong></p>
<p style="text-align: center;"><strong><a href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');"><img class="aligncenter size-full wp-image-124" title="Globequest Video" src="http://labs.alducente.com/wp-content/uploads/2009/10/Untitled-4.jpg" alt="Globequest Video" width="400" height="300" /></a><br />
</strong></p>
<p>For the videos, we wanted to do something simple, using only basic controls to toggle between play and pause states plus a couple events that we can listen for. The FLVPlayback component, while convenient, has too many bells and whistles for our purpose and using the Video class didn&#8217;t give us the amount of control that we wanted. So I decided to go with the built-in VideoPlayer class, which is also a subclass of the Video object but a lot simpler than the FLVPlayback component.</p>
<p><strong>#$%@#!!!</strong></p>
<p>While this wasn&#8217;t an issue, it was something that was completely new to me and thought I&#8217;d share the experience. Since this is a children&#8217;s game after all, we needed to make sure that text inputs filter out &#8220;no-no&#8221; words. Luckily, there&#8217;s only one text input in the entire game (*high-five!). Instead of clearing the field when a bad word is detected, I chose to just disable the &#8220;go&#8221; button. This makes it less frustrating for children with names like &#8220;Dickson&#8221;.</p>
<p style="text-align: center;"><a style="text-decoration: none;" href="http://www.aworldofwonders.tv/games/globequest.php" target="_blank" onclick="urchinTracker('/outgoing/www.aworldofwonders.tv/games/globequest.php?referer=');"><img class="aligncenter size-full wp-image-125" title="Globequest Player: Dickson" src="http://labs.alducente.com/wp-content/uploads/2009/10/Untitled-5.jpg" alt="Globequest Player: Dickson" width="400" height="102" /></a></p>
<p>Now, how am I suppose to detect inappropriate words? Should I just type out every word I could think of?&#8230;.Interwebz to the rescue!!! <a href="http://www.noswearing.com/list.php" target="_blank" onclick="urchinTracker('/outgoing/www.noswearing.com/list.php?referer=');">Check out the list</a>. Now the only thing I needed to do was copy the entire list and write a quick script to format it the way I want, instant digital earmuffs.</p>
<p>So in the end, I would have to say that this project was probably one of the biggest I had the opportunity to code on my own (yes, I&#8217;m a big boy now). I had a chance to take my time, lay out an architecture, and execute smoothly and with ease. While there were some speed bumps along the way, mostly flash &#8220;gotchas&#8221;, there was definitely a lot to learn from this project.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Demo: Playing with text.</title>
		<link>http://labs.alducente.com/2009/09/29/demo-playing-with-text/</link>
		<comments>http://labs.alducente.com/2009/09/29/demo-playing-with-text/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 03:28:34 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=95</guid>
		<description><![CDATA[I had a bit of a blast from the past earlier today while going through some old folders containing previous work and experiments. I came across a quick little demo I threw together in my early attempts of using TweenLite and the BitmapData class. Check it out below:










And I&#8217;m not quite sure why I did [...]]]></description>
			<content:encoded><![CDATA[<p>I had a bit of a blast from the past earlier today while going through some old folders containing previous work and experiments. I came across a quick little demo I threw together in my early attempts of using TweenLite and the BitmapData class. Check it out below:</p>
<p>
<object width="500" height="200">
<param name="movie" value="http://labs.alducente.com/wp-content/uploads/2009/09/dotText.swf"></param>
<param name="quality" value="high"></param>
<param name="wmode" value="window"></param>
<param name="menu" value="false"></param>
<param name="bgcolor" value="#FFFFFF"></param>
<embed type="application/x-shockwave-flash" width="500" height="200" src="http://labs.alducente.com/wp-content/uploads/2009/09/dotText.swf" quality="high" bgcolor="#FFFFFF" wmode="window" menu="false" ></embed>
</object>
</p>
<p>And I&#8217;m not quite sure why I did it, but I added a rollover effect on the dots as well&#8230;go ahead, put your mouse over those dots, you know you want to!</p>
<p>Looking back at this, and some <a href="http://labs.alducente.com/page/2/" target="_self">recent BitmapData work</a>, I&#8217;m getting a bit excited and starting to crave some more experimental work, I&#8217;ve already got a few ideas in mind! Superfluous rollover effects and all! <img src='http://labs.alducente.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Carlo</p>
]]></content:encoded>
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		<item>
		<title>Zinc Roe Games</title>
		<link>http://labs.alducente.com/2009/09/09/zinc-roe-games/</link>
		<comments>http://labs.alducente.com/2009/09/09/zinc-roe-games/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 14:19:59 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[Arctic Shuffle]]></category>
		<category><![CDATA[Arctic Shuffle 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Zinc Roe]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=83</guid>
		<description><![CDATA[Zinc Roe has been busy lately developing the latest and greatest games for the iPhone &#38; iPod Touch. One of them being the super addictive Arctic Shuffle 2 (iTunes link) which is similar to the first Arctic Shuffle but with new levels, better performance, and more features.

So you&#8217;re a master penguin-flinger and finished all the [...]]]></description>
			<content:encoded><![CDATA[<p>Zinc Roe has been busy lately developing the latest and greatest games for the iPhone &amp; iPod Touch. One of them being the super addictive Arctic Shuffle 2 (<a title="Arctic Shuffle 2" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324898962&amp;mt=8" target="_blank" onclick="urchinTracker('/outgoing/itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324898962_amp_mt=8&amp;referer=');">iTunes link</a>) which is similar to the first Arctic Shuffle but with new levels, better performance, and more features.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324898962&amp;mt=8" onclick="urchinTracker('/outgoing/itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324898962_amp_mt=8&amp;referer=');"><img class="alignnone size-full wp-image-84" title="IMG_0209" src="http://labs.alducente.com/wp-content/uploads/2009/09/IMG_0209.PNG" alt="IMG_0209" width="320" height="480" /></a></p>
<p>So you&#8217;re a master penguin-flinger and finished all the levels? Not so fast! There&#8217;s more levels to conquer ranging from beginner levels all the way up to expert. You can also grab the lite version (<a title="Arctic Shuffle 2 Lite" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325424082&amp;mt=8" target="_blank" onclick="urchinTracker('/outgoing/itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325424082_amp_mt=8&amp;referer=');">iTunes link</a>) to test the frozen waters and make sure your fingers can handle the pure penguin awesomeness.</p>
<p>Zinc Roe also launched a brand new game for the iPhone/iPod touch featuring the Zimmer Twins!</p>
<p><strong>Stack Master</strong> (<a title="Stack Master Canada" href="http://itunes.com/apps/StackMasterCanada" target="_blank" onclick="urchinTracker('/outgoing/itunes.com/apps/StackMasterCanada?referer=');">iTunes link</a> for Canada, <a title="Stack Master" href="http://itunes.com/apps/StackMaster" target="_blank" onclick="urchinTracker('/outgoing/itunes.com/apps/StackMaster?referer=');">iTunes link</a> everywhere else) gives you control of the magical tray and your task is to stack and balance random items as high as you can. Simple right? It&#8217;s harder than it sounds! You gotta watch out for energy-draining swirls and 13&#8217;s sneak attacks! Go check it out for yourself!</p>
<p><a href="http://itunes.com/apps/StackMasterCanada" onclick="urchinTracker('/outgoing/itunes.com/apps/StackMasterCanada?referer=');"><img class="alignnone size-full wp-image-92" title="Stack Master" src="http://labs.alducente.com/wp-content/uploads/2009/09/sm_2.jpg" alt="Stack Master" width="480" height="320" /></a></p>
<p>You&#8217;ve flung some penguins and built the tallest tower, but still want more? <a href="http://iphone.zincroe.com/" target="_blank" onclick="urchinTracker('/outgoing/iphone.zincroe.com/?referer=');">Check out some other games</a> in the app store from Zinc Roe!</p>
<p>over and out.</p>
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		<title>Interacting with the webcam</title>
		<link>http://labs.alducente.com/2009/08/25/70/</link>
		<comments>http://labs.alducente.com/2009/08/25/70/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 20:50:34 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Marker Tracking]]></category>
		<category><![CDATA[Motion Detection]]></category>
		<category><![CDATA[Webcam]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=70</guid>
		<description><![CDATA[Last month, we decided to do some show-and-tell sessions at Zinc Roe where everyone had a chance to show some really cool stuff. My contribution was a little presentation on different ways to use the webcam to interact with flash applications. I had a blast reading up on some interesting webcam detection tutorials and articles, [...]]]></description>
			<content:encoded><![CDATA[<p>Last month, we decided to do some show-and-tell sessions at Zinc Roe where everyone had a chance to show some really cool stuff. My contribution was a little presentation on different ways to use the webcam to interact with flash applications. I had a blast reading up on some interesting webcam detection tutorials and articles, as well as putting some examples together myself.</p>
<p>Here are the topics I covered:</p>
<ul>
<li><strong>Camera.activityLevel</strong> &#8211; A brief explanation on using the Camera object&#8217;s activityLevel property</li>
<li><strong>Bitmap.getPixel()</strong> &#8211; Using the BitmapData class to check for motion</li>
<li><strong>Augmented Reality &amp; Marker Tracking</strong> &#8211; What it is and how it can be used in different applications.</li>
<li><strong>Moving MovieClips with your hand (or other limbs) using the webcam</strong> &#8211; An example of how you can use the motion detection stuff to move a MovieClip around the screen using only your hands and a webcam.</li>
</ul>
<p>So check out <a href="http://blog.zincroe.com/2009/07/motion-activity-tracking-in-flash/" target="_blank" onclick="urchinTracker('/outgoing/blog.zincroe.com/2009/07/motion-activity-tracking-in-flash/?referer=');">my post over at the Metal Fish Eggs blog</a> and let me know what you think!</p>
]]></content:encoded>
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		<title>Arctic Shuffle &#8211; Now Available On iPhone!</title>
		<link>http://labs.alducente.com/2009/03/09/arctic-shuffle-now-available-on-iphone/</link>
		<comments>http://labs.alducente.com/2009/03/09/arctic-shuffle-now-available-on-iphone/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 18:14:57 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=65</guid>
		<description><![CDATA[Our studio just released our first iPhone title and we&#8217;d love to hear what you think.
Arctic Shuffle is a fun little arcade game. Start with ice curling, then mix in some mini-golf, exploding penguins and cloning devices and you have an idea of what the game play is all about.
To play, you just aim and [...]]]></description>
			<content:encoded><![CDATA[<p>Our studio just released our first iPhone title and we&#8217;d love to hear what you think.</p>
<p>Arctic Shuffle is a fun little arcade game. Start with ice curling, then mix in some mini-golf, exploding penguins and cloning devices and you have an idea of what the game play is all about.</p>
<p>To play, you just aim and fire your penguin pal trying to land him on a target. Look out for obstacles that block, bounce, drown and destroy your precious penguin. The initial release has 52 levels and look out for new levels in future updates. Arctic Shuffle flinging good fun!</p>
<p>You&#8217;ll find screenshots on our site&#8230;<br />
<a href="http://www.zincroe.com/portfolio/show/arctic_shuffle" target="_blank" onclick="urchinTracker('/outgoing/www.zincroe.com/portfolio/show/arctic_shuffle?referer=');">http://www.zincroe.com/portfolio/show/arctic_shuffle</a></p>
<p>And video of the game play on vimeo&#8230;<br />
<a href="http://vimeo.com/3443065" target="_blank" onclick="urchinTracker('/outgoing/vimeo.com/3443065?referer=');">http://vimeo.com/3443065</a></p>
<p>Arctic Shuffle is available for $2.99 on the App Store&#8230;<br />
<span><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=%20306757969&amp;mt=8" target="_blank" onclick="urchinTracker('/outgoing/itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=_20306757969_amp_mt=8&amp;referer=');">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=%20306757969&amp;mt=8</a><br />
</span></p>
<p>We&#8217;re a small interactive studio based in Toronto. We have been building casual games for a while, but this is our first effort for the iPhone so we&#8217;re keen to gather as much feedback as we can.</p>
<p> </p>
<div id="attachment_66" class="wp-caption alignnone" style="width: 310px"><a href="http://labs.alducente.com/wp-content/uploads/2009/03/292.jpg"><img class="size-medium wp-image-66" title="Arctic Shuffle" src="http://labs.alducente.com/wp-content/uploads/2009/03/292-300x223.jpg" alt="Arctic Shuffle screenshots for the iPhone/iPod Touch" width="300" height="223" /></a><p class="wp-caption-text">Arctic Shuffle screenshots for the iPhone/iPod Touch</p></div>
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		<item>
		<title>Superscripts, Subscripts, and Dynamic Textfields</title>
		<link>http://labs.alducente.com/2008/12/22/superscripts-subscripts-and-dynamic-textfields/</link>
		<comments>http://labs.alducente.com/2008/12/22/superscripts-subscripts-and-dynamic-textfields/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 21:03:14 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=62</guid>
		<description><![CDATA[Up until recently, I firmly believed that there was no easy way to make dynamic text have superscripted or subscripted characters. That is until I cracked open another developer&#8217;s flash files and noticed something that I&#8217;ve never seen before. He/she has embedded superscript fonts in the library, and used this font anytime the code encounters [...]]]></description>
			<content:encoded><![CDATA[<p>Up until recently, I firmly believed that there was no easy way to make dynamic text have superscripted or subscripted characters. That is until I cracked open another developer&#8217;s flash files and noticed something that I&#8217;ve never seen before. He/she has embedded superscript fonts in the library, and used this font anytime the code encounters a &lt;sup&gt;&lt;/sup&gt;  tag in the htmlText that was being loaded through XML. So I did a bit of google-ing and found a few helpful links, it seems that it&#8217;s the best (and easiest) way to deal with this problem. Check it out:</p>
<p><a href="http://www.psyked.co.uk/adobe/flash/superscript-and-subscript-with-actionscript.htm" target="_blank" onclick="urchinTracker('/outgoing/www.psyked.co.uk/adobe/flash/superscript-and-subscript-with-actionscript.htm?referer=');">http://www.psyked.co.uk/adobe/flash/superscript-and-subscript-with-actionscript.htm</a></p>
<p><a href="http://blog.ggshow.com/index.php/reference/2007/04/19/how_to_use_subscript_aamp_superscript_in" target="_blank" onclick="urchinTracker('/outgoing/blog.ggshow.com/index.php/reference/2007/04/19/how_to_use_subscript_aamp_superscript_in?referer=');">http://blog.ggshow.com/index.php/reference/2007/04/19/how_to_use_subscript_aamp_superscript_in</a></p>
<p>Pretty neat, eh?</p>
<p>-Carlo</p>
]]></content:encoded>
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		<item>
		<title>Importance of Information Architecture</title>
		<link>http://labs.alducente.com/2008/12/03/importance-of-information-architecture/</link>
		<comments>http://labs.alducente.com/2008/12/03/importance-of-information-architecture/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 14:52:57 +0000</pubDate>
		<dc:creator>alducente</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://labs.alducente.com/?p=60</guid>
		<description><![CDATA[Going through the feeds I&#8217;m subscribed to, I came across this great article by Keith LaFerriere stressing the importance of educating clients (or yourselves) about the importance of information architecture when doing projects. As someone who has been working in agencies with tight deadlines my whole career, I know (and I&#8217;m sure a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>Going through the feeds I&#8217;m subscribed to, I came across this great <a href="http://alistapart.com/articles/flexiblefueleducatingtheclientonia" target="_blank" onclick="urchinTracker('/outgoing/alistapart.com/articles/flexiblefueleducatingtheclientonia?referer=');">article by Keith LaFerriere</a> stressing the importance of educating clients (or yourselves) about the importance of information architecture when doing projects. As someone who has been working in agencies with tight deadlines my whole career, I know (and I&#8217;m sure a lot of you do too) that good information architecture is the difference between having a project &#8220;that works&#8221; and over budget, or a flawless execution of the idea delivered on time and on budget. </p>
<p>The great thing about this article is it shows you the different phases of IA and the details of what should be done during each phase. This not only gives you a check list, but also provides you with ammunition when a client asks why they are being billed for the time. </p>
]]></content:encoded>
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